After my interview with Simon and Helen, I was given the position of Sound for VT sequences and the Studio. I was actually very pleased with this position, as I have wanted to improve my quality of work with sound for a while. It also helps that I host a podcast with Andy, and as such working with sound is part of one of my hobbies, and I would be happy to take my hobby and use it for a professional purpose.
Once I had joined my VT group, we decided we would throw some ideas around to try and generate some bases on which we could create some stories which would be discussed in the show. The show's assigned producer- Helen Welsh told us that she wanted a show similar to Loose Women crossed with Saturday Night Live, and she wanted us to come up with some stories that would be entertaining. A story that was suggested was something involving the topic of whether or not graffitti could be considered an art or vandalism.
Helen also told us she wanted a reaction segment where people would watch a trailer for a videogame, or actually play the videogame and give their opinions. The clincher here would be that the videogame would be a very infamous and politically incorrect one, which would create a discussion about whether or not such video games are damaging people.
In a further discussion with my VT group over facebook chat, I suggested that we make the reaction video look and feel a little bit like Conan Obrien's "clueless gamer", a segment that airs on Conan Obriens talkshow which is very entertaining.
The main reason I suggested this was that the project seemed to quickly be becoming very serious and almost boring, and since the original idea was to involve comedy and parody in some way, I thought a segment similar to this one would be ideal in breaking up any potential monotony.
I will continue my research by seeing if there are any sound-recording techniques I can learn between now and when the VT and studio recording starts. I will also continue with my other units, including commission so that I do not waste any time.
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