As noted in a previous blog post, the 3 act structure is a very important factor in the creation of a story. It is important that tension is created in certain areas of your story, in order to captivate an audience into wanting to watch what happens in the next act. Therefore, I have created a list of new "moments" that form the storytelling aspect of Inoculum.
Since the storyline has been tweaked slightly since I wrote the last set of "moments" last month, I feel it is important to create this new list so that I can show Charlie and other cast and crew members what story we are wanting to tell.
Although I am currently reworking the script we will be using for the film, I feel that this description of the proposed three act structure for Inoculum is a great base template for me to complete the final script we will use by.
I have made sure that at the conclusion of each act, something happens that will keep the viewer intrigued enough to want to watch the next act and find out what is happening. The main deviation my structure has from the commonly recognised three act structure, is the fact that the action in my film doesn't die off completely at the end of the 3rd act, which is something that most films stand by according to what I have investigated.
The reason for this is that my film contains a "cliffhanger" which usually means that when a film ends, the action or tension hasn't died off completely. The cliffhanger in my film is the apparent death of Douglas, which brings up the question as to whether or not he killed Abigail in the previous scene.
This deviation from the 3rd act structure isn't unheard of, but it's definitely something that is experimental to me, and I am interested to see whether or not the moments I have scripted will be as effective on-screen as they are in my head.
No comments:
Post a Comment